The Most Brutal Bosses I Fought in Hollow Knight: Silksong
Hollow Knight: Silksong's hardest bosses—Sister Splinter, Widow, Moorwing, and Groal—demand brutal precision and punish every mistake.
I stepped back into Pharloom in 2026 thinking my time with the original Hollow Knight had prepared me. I was wrong. Team Cherry did not simply add more health bars or longer attack chains. They crafted a gauntlet of pain that feels personal, precise, and absolutely merciless. After dozens of silk-scarred defeats, I can finally look back at the bosses that turned my confident needle into a trembling sliver of silk.
Sister Splinter: A Rose With Many Thorns
Deep in Shellwood, I found a rooted horror hanging above me like a nightmare made of bark and spite. Sister Splinter slams her colossal hands into the ground, and every impact felt like it was designed to crush my confidence. The real cruelty is the combination. Her thorn vines shrink the arena unless I waste time destroying them, and the summoned enemies deal two damage while I am already dancing around massive attacks. I spent most of that fight managing space more than actually fighting her.
Disgraced Chef Lugoli: Cooking Up A Nasty Fight
Some bosses are funny until they ruin you. Disgraced Chef Lugoli throws their body around in a goofy way, but the leech-filled food blobs are no joke. If one of those sticky blobs hits, leeches latch onto me and drain my silk over time. The only way to remove them is binding, which costs precious silk I wanted to save for healing. It became an awful resource puzzle: heal, bind, or die trying to do both.
Widow: Weaving Your Demise In Silk
In Bellhart, the Widow stopped my progress cold. Her bell and silk attacks chain together so rapidly that I rarely had a clean opening. What made her truly brutal is the timing. I could not upgrade my Needle before beating her, so leaving to grow stronger was not an option. I had to learn every rapid swing and silken thread, and she punished every mistake with ringing fury.
Moorwing: Patched To Make It Easier
Even after the developers tuned Moorwing to be less nightmarish, this giant airborne monster still had me screaming. The orb projectiles move in ways I could never predict. I joked that I could predict next week's lottery numbers before guessing where those orbs would drift. Add its huge health pool and slow, space-eating movements, and the fight quickly became a long, frustrating dodge-fest.
Groal The Great: Not Bilewater, Anywhere But Bilewater
Bilewater is already one of the most dangerous places in Pharloom, and Groal The Great makes it worse. Before I could even reach the fight properly, I had to clear six waves of enemies every single time I entered his room. Then Groal spews poison across the tight arena and summons even more sickly foes. The overwhelm never stopped. It was not just a boss; it was an endurance exam with bonus rounds.
Last Judge: Act One's Final Skill Check
At the peak of Act One, the Last Judge made me use everything I had learned. The fight itself has giant attacks and dangerous patterns, but the real punishment was the walk back. The Blasted Steps is already brutal when you first arrive, and the nearest bench is minutes away from the arena. Every death meant another long, silent climb full of enemies just to try again.
Grandmother Of Silk: Your Last Challenge
The queen of Pharloom gave me a true final boss experience. Grandmother of Silk turned rapid screen-covering attacks into a relentless gauntlet. Each new phase made her assaults faster and added falling rocks and bladed attacks. When I finally thought she was close to falling, she threw everything at me at once. That last stretch demanded near perfection, and I loved and hated every second of it.
The First Sinner: Unleashing Punishment
In the depths of The Slab, I made the mistake of touching what looked like an ordinary Weaver Statue. The
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